In cooperation with Free Icecream‘s Simon Johnson, Tacit Dimension created games for and with stage 3+ autonomous buses to explore machine intelligence, care, and algorithmic agency. It took place in the private road network of the Charité hospital campus in Berlin Mitte, where the Berlin public transport company (Berliner Verkehrsbetriebe, BVG) operated one of its […]
Skatepong is an alternative controller game prototype that uses skateboard gestures to control an audiogame while skateboarding. The prototype uses motion sensors attached to the skateboard and Wekinator (an AI tool for artists) running on a Raspberry Pi to train the system to recognise tricks that control the game.
As Open Knowledge Foundation Germany’s and Stromnetz Berlin’s community partner, Tacit Dimension introduced the method of rapid street game design as a prototyping method for the Energyhack 2015. The hackathon’s focus was on blackouts, elongated power cuts that cause infrastructure shutdowns where restarting infrastructure is costly or requires repairs. Embedded in one of the teams, we created a 15-minute street […]
In cooperation with sociologists Szabina Kerényi, Katalin Horváth and Márton Obláth, Tacit Dimension developed the method of collaborative rapid street game design for Participatory Youth Action Research. The method allowed youth to engage with their urban environment and reflect on available resources (such as meeting places, sports facilities, and Wi-Fi access) as well as the […]
Residency at Mons Invisible, a program of European Cultural Capital Mons. Tacit Dimension conducted methodological experiments with game design based prototyping of future architecture in cooperation with ConstructLab&Friends. Mons, Belgium.
Horror Vacui is a visual street game commissioned by the exhibition Tomrom at Sandefjord Arts Forum, Norway and premiered on May 9th 2015 in Sandefjord. Horror Vacui is creating landscapes devoid of living persons. Players use the camera of their mobiles to create a visual impression of a deserted urban landscape. They fight against players who are trying to populate […]
K2020.berlin is a street game trail featuring five physical mini-games and a mobile game that engage with the Klausner Platz neighbourhood’s self-initiated climate goal measures. The mini-games are about bus schedules, waste management, heating, and water infrastructure, with game rules displayed on permanently installed street signs. The signs also serve as stations for the mobile […]
Feromon Now is a site-specific game about self-organisation and emergence. Its core game mechanism mimics how ant colonies build pheromone trails, turning random food searches into an optimised yet ephemeral transport network. Feromon Now was recontextualised for the 2014 Festival of Future Nows at the Neue Nationalgalerie in Berlin. The game took place at two sites: […]
Architectural design research session with Studio Schwitalla , August 2014, Berlin. Tacit Dimension worked together with Studio Schwitalla to explore the added value of co-designing games and gameplay with studio members for the architectural design process. Addressing the question of space activation in the Shelf, one of the Studio’s ongoing competition projects, which existed in drawings […]
The Silvio Meier Experience is a game tour with 5 mini games developed in cooperation with Dönerkind launched August 2014, in Berlin Friedrichshain. The Silvio Meier Experience is an educational format about the spirit of resistance in the Berlin borough of Friedrichshain throughout the 20th century. It makes history tangible by installing thematic games at urban sites associated with historical […]
Operation Noose is an urban chasing game that uses WhatsApp’s location functionality and exploits varying levels of accuracy as its primary game mechanic. The gameplay explores the vague difference between place and location and is about seeing and being seen on a map. The game was initially designed for the Maldivian Exodus Caravan Show. Story: An intruder […]
Using games as urban design interventions, the Playing the Graveyard workshop created playful interactions to explore how to integrate Aalborg Almen Kirkegård Cemetery into adjacent urban life. The event was hosted by Art and Technology Aalborg University in April 2014. Workshop documentation can be found here. In the framework of the workshop, Viktor Bedö gave an Obel lecture about […]
In cooperation with the research project SocialSim at the Institute of Ethnology of the University of Freiburg, Tacit Dimension created a game design workshop about the governing regimes of resources. In a facilitated co-design process, students and academic staff designed a set of educational simulation games about the commons.
R-objects was led by Nadine Kuhla von Bergmann and Viktor Bedö in the framework of the Resourcing Design workshop series by ZHDK Master for Arts in Design, February 2014. Through designing urban games, the workshop explored how hidden or opaque urban infrastructure can be rendered tangible at street level and speculated on how to make hidden resources accessible. Final workshop presentation here.