The Shelf

Architectural design research session with Studio Schwitalla , August 2014, Berlin.

Tacit Dimension worked together with Studio Schwitalla to explore the added value of co-designing games and gameplay with studio members for the architectural design process. Addressing the question of space activation in the Shelf, one of the Studio’s ongoing competition projects, which existed in drawings and an architectural model, Tacit Dimension developed a game about visibility, communication, and gathering. The studio members played the game in the Berlin Main Station, which has somewhat analogous spatial features than the studio’s unbuilt proposal.

In a follow-up, Tactit Dimension and the studio members reflected on the kind of knowledge the gameplay experience generated for the architectural project’s design process.

The method used in the project and insights are featured in the publication Bedö, V. (2019) ‘Rapid Street Game Design: Prototyping Laboratory for Urban Change’, in The Hackable City. Springer, Singapore, pp. 51–65.