Prototyping session with architects Studio Schwitalla August 2014, Berlin.
As a proof of concept for the approach ‘game design for urban design’ Tacit Dimension created a design session for Studio Schwitalla’s Shelf project. The proposal of the ‘Shelf’ existed on paper and on an architectural model. Together we identified questions regarding visibility, communication and gathering. In the session included: finding analogous urban space (Haupbahnhof) and mini games that allowed for short rounds, reflection and iteration.