about

Tacit Dimension creates games to close the gap between urban research and the development of things and technologies used in urban life. As a lab we constantly develop the method of ‘research through design’ to generate knowledge and test innovative designs.

The term ‘Tacit Dimension’ is borrowed from the philosopher scientist Michael Polányi. He coined the term to elaborate on knowledge that we acquire through experience and through interactions with our environment, but which we can’t explicitly formulate. Yet tacit knowledge is always at the bottom of what we can put into words, draw or create.

Urban Game Design

Streets, stairs, and the rhythm of traffic lights constitute our platform. We create games in which rules of the game blend in with every day rules of urban life.

Research Through Design

We create games to explore research questions regarding the urban. Games function as probes that provide knowledge in context. Often the game design process itself is the research tool.

Technology Testing

We use urban games to test prototypes of technologies and services that are designed for urban use.

team

Dr. Viktor Bedö

Dr. Viktor Bedö

Founding director
Perla Montelongo

Perla Montelongo

Strategic development
Aysegül Dinccag

Aysegül Dinccag

Intern

research

PUBLICATIONS

Viktor Bedö “Size and Shape of the Playing Field”, in Anton Nijholt (ed): Playable Cities, Springer, Forthcoming.

Viktor Bedö “Urban Game Design: Prototyping as Hacking“, in Martijn de Waal, Michiel de Lange (eds.): Hackable Cities: From Subversive City Making to Systemic Change, Forthcoming.

Viktor Bedö “A particularly sketchy philosophy of urban game design and the tacit dimension of the urban”, in The Future of Art is Urban Exhibition Catalogue, London, 2014

TALKS

2014 Nov – “Urban games as prototypes in the urban design process” Keynote speech @ Mind the Game – Smart City Conference Budapest

2014 June – “A particularly sketchy philosophy of game design and the tacit dimension of the urban”, The future of art is urban Conference @ Enclave Gallery, London

2014 June – “Introduction to Urban Game Design as Prototyping and Mapping Tool for Urban Design and Research”, Symposium The Future of Art is Urban @ Enclave Gallery, London

2014 Apr – “How Game Design Can Teach Us About Urban Scale”, Obel Lecture and Workshop @ Art and Technology, Aalborg University, DK

2013 Nov – “Size and shape of the playing field” 4th International Conference of the Visual Learning Lab @ Budapest University of Technology and Economics, HU

2012 July – “Disruptive Mapping Strategies For Urban Innovation” @ A Future Cities Symposium – Co-organized by InnoZ Berlin, LSE Cities. Berlin, DE

SELECTED FESTIVALS / EXHIBITIONS

2015 Aug – Research Residency @ Mons Invisible, European Cultural Capital Mons, Belgiıum //

2015 May – Horror Vacui, Tomrom Exhibition @ Sandefjord Kunstforening, Norway //

2014 Oct – Ferromon Now, Festival of Future Nows @ Neue Nationalgallerie Berlin //

2014 June – Operation Noose, The Future of Art is Urban exhibition @ Enclave Gallery, London, UK //

2014-2013 – Operation Noose ft. by The Maldives Exodus Caravan Show @ Te Tuhi Arts Centre, Auckland, New Zealand. // @ Malé, Maldives. // @ Museum of Everything Official Collateral Event for the 55th Venice Biennale. // @ The Silent Barn, Brooklyn, NYC //

2013 May – Operation Noose, Invisible Zürichs program @ Walcheturm Zürich, Swiss //

2012 Sept – HPI d.Confestival @ Hasso-Plattner-Institute, Potsdam //

WORKSHOPS

2015 Nov – Energy Hack @ Impact Hub Berlin //

2014 Apr – Playing the Graveyard Workshop @ Art and Technology, Aalborg University, DK //

2014 Mar – ‘socialSIM14’ @ Institute for Ethnology, University Freiburg, DE //

2014 Feb – ‘R_objects’ @ Master of Arts in Design, Zurich University of Arts, CH //

2012 Sept – ‘Game Design as Prototyping Method’ @ d.confestival, Hasso- Plattner-Institute, Potsdam, DE //

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