Tacit Dimension is a laboratory for street and urban games exploring small-scale mechanics and large-scale infrastructures of urban life. We think of the game design process, as well as the gameplay, as a way of learning, exploration and research. Our games often respond to a question related to cities brought to us by and addressed together with urban professionals, institutions and communities.
The term ‘tacit dimension’ is borrowed from the philosopher-scientist Michael Polányi. He coined the term to elaborate on the knowledge that we acquire through experience and interactions with our environment, but which we can’t explicitly formulate. Yet tacit knowledge is always behind what we put into words, draw or create.
Street Game Design
Streets, stairs and the rhythm of traffic lights constitute our platform. Tacit Dimension creates games in which rules of the game blend in with everyday rules of urban life.
Probing Urban Complexity
Tacit Dimension creates games as probes that trigger responses from the rich and complex urban fabric. In this way gameplay on street level provides an understanding of larger scale urban infrastructure and processes.
Prototyping and Speculating
Tacit Dimension games prototype experiences of soon-to-come urban life and technologies and create temporary immersions in speculative urban futures.
Some of the people and institutions we have worked with:
Art and Technology Aalborg University // Design Akademie Berlin // Berlin Metropolitan Utilities Dialogue // Climate-KIC Berlin // ConstructLab // District Office Charlottenburg-Wilmersdorf // Dönerkind // Institute of Ethnology University Freiburg // Hasso-Plattner-Institute, Potsdam // Neighbourhood Alliance Klausenerplatz // Node Center for Curatorial Studies // Open Knowledge Foundation Germany // Sandefjord Kunstforening, Norway // Studio Schwitalla // ZHDK Master for Arts in Designs // Free Ice Cream // Fiction Forum
Catch the BusGame design, Research through design
SkatePongGame design, Prototyping, Technology Testing
Asymmetric GamesGame design
Size & shape of the playing fieldPrototyping, Research through design, Workshop
Game Design in Design ThinkingGame design, Prototyping, Workshop
R_objectsGame design, Urban Design, Workshop
Operation NooseGame design
Playing the GraveyardGame design, Urban Design
The ShelfGame design, Urban Design
Silvio Meier ExperienceGame design
Feromon NowExhibition, Game design
Horror VacuiExhibition, Game design
Youth Participative Action ResearchResearch through design, Workshop
EnergyhackTechnology Testing, Workshop
Dr. Viktor Bedö
Dr. Viktor BedöFounding director
Viktor is a street game designer, researcher and innovation consultant. He is the founder of Tacit Dimension, the independent research lab for street games and co-founded the street games collective Invisible Playground in which he was member between 2010 and 2014. Currently, he has a part-time research position at the Institute for Experimental Design and Media Cultures in Basel. 2009 he was visiting researcher at Olafur Eliasson’s Institut für Raumexperimente. His games were featured by numerous international Festivals (i.e. Metropolis Festival Copenhagen, Hide&Seek Weekender London, Festival of Future Nows in the Neue Nationalgalerie Berlin).
former team members
Perla MontelongoStrategic development
Perla has a background in art education and curatorial training. She holds a Master of Interactive Systems for Arts and Design and a Master of Curatorial Practices in Art and New Media, both from the Ramon Llull University in Barcelona, Spain. As lecturer she worked in Universities in Mexico (UACJ) and Spain (Escola Superior de Disseny ESDi) until she funded the independent art education program Visions of Art, dedicated to the professionalization of emerging artists in Iberoamerica. In 2008 she moved to Berlin and funded the Node Center for Curatorial Studies, a platform to teach, research, and experiment with subjects related to curatorial studies and contemporary art practices.
Aysegül studied Architecture at the UdK Berlin, where she currently is a PhD Candidate in Architecture Theory. Besides her research she also is an advanced track student at the School of Design Thinking Program at HPI Potsdam. 2001-2002 she was an AFS exchange student in USA. Since 2004 she lives and works in diverse design and architecture offices in Berlin. She likes to paint and watch action movies.
Ricarda IhmenkampProject assistant
Ricarda is doing a Master of Business Communication Management at the HTW Berlin. In the last couple of years she worked for a communication agency in Berlin and the fundraising platform betterplace.org. During that time she gained experience in brand strategy and social innovation projects. She is interested in urban topics and social design. Her bachelor thesis was about cultural sponsoring and street art.